Wednesday, April 25, 2012


Here is the final version of my project prior to submission. Hope you enjoy!

Also, here is a paper on my project:
Finally, here is my repo:

1 comment:

  1. this method is not reproducible outside of your demo. there are some weird manipulations inside your c++ code which lead to objects with "reflective" material flag having different view-space positions in g-buffer. i cannot locate those, due to psychedelic structure of that project, located at github.

    output of "normalize(cameraSpacePosition)" with all objects having "reflective" material:

    and the same with all objects having "cow" material: